A Game Aims to Draw Attention to Women's Issues

SOURCE: School of Visual Arts - Design for Social Innovation


[From The New York Times, February 17th, 2013]

Social cause gaming, or the use of games to promote awareness of societal problems, has been growing since pioneer online projects like Food Force, the United Nations World Food Program’s 2005 game about confronting famine, and Darfur Is Dying, MTV’s 2006 offering in which players navigate the terrors of a Sudanese refugee camp.

Subsequent games have raised awareness of subjects like H.I.V., sex trafficking and political conflicts, among others.

On March 4, a new game on Facebook, inspired by the book “Half the Sky: Turning Oppression into Opportunity for Women Worldwide,” will be introduced, with a focus on raising awareness of issues like female genital mutilation and child prostitution... [read more]

Tweet me: #Games the create change for women. @G4C founder Asi Burak http://3bl.me/twg2rk

KEYWORDS: Education, Marketing, Media & Communications, People, Social Action & Community Engagement, Technology. Innovation & Solutions, Games For Change, design, DSI, MFA DSI, MFA Design for Social Innovation, Design for Social Innovation, G4C, Asi Burak, game design

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