September 04, 2012 at 08:20 AM EDT
Video Game Industry Continues to Shift to One Focused on Mobile Gaming
The Paragon Report Provides Stock Research on Take-Two and Glu Mobile

NEW YORK, NY -- (Marketwire) -- 09/04/12 -- The rapidly growing popularity of smartphones and tablets has begun to drastically change the video game industry. A recent survey has shown that a growing number of consumers prefer playing games at home on their mobile devices over the traditional console variety. The Paragon Report examines investing opportunities in the Video Game Industry and provides equity research on Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and Glu Mobile Inc. (NASDAQ: GLUU).

Access to the full company reports can be found at:

www.ParagonReport.com/TTWO

www.ParagonReport.com/GLUU

A survey conducted by PopCap Games shows that approximately 50 percent of UK and US mobile gamers prefer playing games at home on their mobile devices. The number of mobile gamers in the U.K. and the U.S. is projected to be 125 million.

"We already know that people play mobile games 'on the go,' but now we are seeing mobile gamers largely favor their mobile devices for home use," said Dennis Ryan, VP of Worldwide Publishing at PopCap. "If you add the fact we are seeing a deluge of new gamers coming in through mobile, we believe mobile gaming is invading the last bastion of videogame consoles and personal computers: the home."

The Paragon Report releases regular market updates on the Video Game Industry so investors can stay ahead of the crowd and make the best investment decisions to maximize their returns. Take a few minutes to register with us free at www.ParagonReport.com and get exclusive access to our numerous stock reports and industry newsletters.

Traditional video game developers have struggled to sustain revenue growth as the industry has shifted to one focused on social games on the internet and mobile devices. Research firm NPD Group has estimated that July sales of boxed games in the U.S. declined 20 percent to $548 million. That figure represents approximately 50 percent of total consumer spending on computer games.

"There will come a point, whether it is two or three years from now, when we say 'We are doing more in digital media now than we are in physical media,' and it's clearly... not far away," said Electronic Arts COO Peter Moore.

The Paragon Report has not been compensated by any of the above-mentioned publicly traded companies. Paragon Report is compensated by other third party organizations for advertising services. We act as an independent research portal and are aware that all investment entails inherent risks. Please view the full disclaimer at: http://www.paragonreport.com/disclaimer

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